PAXIS Institute

Is PAX-Good Behaviour Game (PAX) associated with better mental health and educational outcomes for First Nations children?

Objectives  PAX, a mental health promotion approach, has been shown to decrease negative mental health...

Effects of the Good Behavior Game on the behavioral, emotional, and social problems of children with psychiatric disorders in special education settings.

Teaching children with psychiatric disorders can be a challenging task. The purpose of this study...

Co-design and development of implementation strategies: Enhancing the PAX Good Behaviour Game in Australian schools.

Effective implementation strategies are important for take-up of programs in schools. However, to date, few...

Evaluation of Pax Program In Manitoba: Indigenous Vs. Non-Indigenous

Click here to view. https://cdn.mediavalet.com/usca/paxis/Ut4KmsdcaUCdUE_ouVo0Hw/Nu2pQrWFg0u1cUlOxDBJsA/Original/Depeng%20Tribal%20Indigenous%20May%202018.pdf

The PAX Good Behavior Game: One model for evolving a more nurturing society.

This paper describes the culture and components of the PAX Good Behavior Game and offers...

Universal prevention for middle childhood students and candidates

This study examines the effect of providing universal preventive intervention training with the PAX Good...

Contemporary Prevention Programming Needs of Young Children in Indigenous and Underserved Communities

In September 2021, PAXIS Institute and Coop Consulting collaborated to host a 2-day event with...

Teacher Self-Efficacy and Student Outcomes: A Transactional Approach to Prevention

Teachers who are in their first couple of years of teaching are vulnerable to leaving...

Evaluating Population-Level Implementations of Evidence-Based Programming: PAX Good Behavior Game and Youth Crime

This study analyzes whether the implementation of the PAX Good Behavior Game in elementary schools...

Multi-sector Workforce Development with Population-level Prevention

Workforce development and retention provide significant barriers for education, human services, and out-of-school time sectors....