PAXIS Institute
Increasing class participation in college classrooms with the Good Behavior Game.
Participation in college classrooms remains low, despite evidence that increased participation contributes to better grades....
The role of children’s on-task behavior in the prevention of aggressive behavior development and peer rejection: A randomized controlled study of the Good Behavior Game in Belgian elementary classrooms.
The role of children's on-task behavior in the prevention of aggressive behavior was assessed among...
An evaluation of and preference for variations of the Good Behavior Game with students with autism.
The Good Behavior Game (GBG) has been implemented in numerous classrooms to decrease problem behavior....
Updated inventory of evidence-based, research-based, and promising practices: For prevention and intervention services for children and juveniles in the child welfare, juvenile justice, and mental health systems
Citation: Wanner, P. (2020). Updated inventory of evidence-based, research-based, and promising practices: For prevention and...
Effectiveness of a universal, classroom-based preventive intervention (PAX GBG) in Estonia: A cluster-randomized controlled trial.
The PAX Good Behavior Game (PAX GBG) is a behavior management strategy that has demonstrated...
The Good Behavior Game as a universal preventive intervention: A systematic review of its long-term effects.
The Good Behavior Game (GBG) is a team-based classroom management intervention developed to mitigate disruptive...
Teachers’ insights on the training, coaching, and implementation of the Good Behavior Game.
As school psychologists help teachers plan and implement classroom behavior management interventions, teacher perspectives on...