PAXIS Institute
A systematic review of school-based suicide prevention programs.
Objective: Suicide is one of the leading causes of death among youth today. Schools are...
PAX for everyone? Swedish teachers’ perspectives on adopting a universal prevention model in a mainstream education setting.
This study examines Swedish teachers' perceptions of the PAX Good Behavior Game for students with...
School personnel and community members’ perspectives in implementing PAX Good Behaviour Game in First Nations grade 1 classrooms.
First Nations peoples in Canada have a history of poor mental health outcomes, as the...
The PAX Good Behavior Game: A scoping review of implementation and dissemination strategies and outcomes to inform expansion efforts in educational contexts.
Dissemination and evaluation of the PAX Good Behavior Game (PAX GBG) have produced a body...
Doing PAXY things: Swedish 3rd-grade students’ feelings and attitudes towards participation in the PAX Good Behavior Game.
The PAX Good Behavior Game (PAX-GBG) is a school-based intervention shown to enhance student self-regulation,...
Preventing substance abuse in adolescents: A review of high-impact strategies.
Substance abuse has been an intractable societal concern in the US for more than half...
More than just a game: Teachers’ experiences of the PAX Good Behavior Game.
The PAX Good Behavior Game (PAX-GBG) is an evidence-based universal preventive intervention program for classroom...
Good Behavior Game: Effects on disruptive behaviors of students with and without special educational needs in inclusive setting.
The Good Behavior Game (GBG) is a practical and evidence-based classroom management strategy that requires...