GBG

Effects of a universal classroom behavior management program in first and second grades on young adult behavioral, psychiatric, and social outcomes.

Background The Good Behavior Game (GBG), a method of classroom behavior management used by teachers,...

The Good Behavior Game: A Best Practice Candidate as a Universal Behavioral Vaccine

A “behavioral vaccine” provides an inoculation against morbidity or mortality, impacting physical, mental, or behavior...

The short-term impact of two classroom-based preventive interventions on aggressive and shy behaviors and poor achievement

Two classroom-based preventive interventions were carried out on an epidemiolgically defined, varied population of children...

Attention deficit hyperactivity disorder symptoms mediate early-onset smoking

Background/Aims: Symptoms of attention deficit hyperactivity disorder (ADHD) have often been associated with early-onset smoking....

Individual and School Organizational Factors that Influence Implementation of the PAX Good Behavior Game Intervention

Evidence-based interventions are being disseminated broadly in schools across the USA, but the implementation levels...

Identifying patterns of coaching to support the implementation of the Good Behavior Game: The role of teacher characteristics

There is growing interest in coaching to support teacher implementation of evidence-based interventions; yet, there...

How Do School-Based Prevention Programs Impact Teachers? Findings from a Randomized Trial of an Integrated Classroom Management and Social-Emotional Program

A number of classroom-based interventions have been developed to improve social and behavioral outcomes for...

Good-behavior game: A replication and systematic analysis.

A good-behavior game was implemented in a fifth-grade reading class consisting of two groups of...

Higher childhood peer reports of social preference mediate the impact of the good behavior game on suicide attempt.

The Good Behavior Game (GBG) is a universal classroom-based preventive intervention directed at reducing early...

Good behavior game: Effects of individual contingencies for group consequences on disruptive behavior in a classroom

Out-of-seat and talking-out behaviors were studied in a regular fourth-grade class that included several “problem...