epidemiology

The impact of an elementary school-based violence prevention program on visits to the school nurse.

In Tucson, Arizona, an elementary school-based violence prevention program (PeaceBuilders) was implemented during the 1994-1995...

Higher childhood peer reports of social preference mediate the impact of the good behavior game on suicide attempt.

The Good Behavior Game (GBG) is a universal classroom-based preventive intervention directed at reducing early...

Prevalence and treatment of mental disorders among US children in the 2001-2004 National Health & Nutrition Examination Survey

OBJECTIVE: This article presents the 12-month prevalence estimates of specific mental disorders, their social and...

Lifetime prevalence of mental disorders in U.S. adolescents: results from the National Comorbidity Survey Replication–Adolescent Supplement (NCS-A)

Objective To present estimates of the lifetime prevalence of DSM-IV mental disorders with and without...

Service utilization for lifetime mental disorders in U.S. adolescents: results of the National Comorbidity Survey-Adolescent Supplement (NCS-A)

Objective Mental health policy for youth has been constrained by a paucity of nationally representative...

Cumulative prevalence of psychiatric disorders by young adulthood: A prospective cohort analysis from the Great Smoky Mountains Study

Objective No longitudinal studies beginning in childhood have estimated the cumulative prevalence of psychiatric illness...

The impact of an elementary school-based violence prevention program on visits to the school nurse

Introduction: In Tucson, Arizona, an elementary school-based violence prevention program (PeaceBuilders) was implemented during the...

Higher childhood peer reports of social preference mediates the impact of the good behavior game on suicide attempt.

The Good Behavior Game (GBG) is a universal classroom-based preventive intervention directed at reducing early...

The impact of the Good Behavior Game, a universal classroom-based preventive intervention in first and second grades, on high-risk sexual behaviors and drug abuse and dependence disorders into young adulthood

The Good Behavior Game (GBG), a method of teacher classroom behavior management, was tested in...