Report to the Public Health Agency of Sweden
International research has shown the Good Behavior Game to be an efficient method for reducing off-task behaviors in the classroom, as well as increasing prosocial skills, while long-term follow-ups have indicated positive effects on a wide range of health issues. The Swedish Agency for Health Technology Assessment and Assessment of Social Services has published three reports highlighting effects of the Good Behavior Game on mental health, suicide risk, and tobacco use. This study is the first trial of a culturally adapted Swedish version of the PAX Good Behavior Game. The results indicate that after 5-months there are significant reductions in teachers’ percieved stress and independently observed off-task student behaviors. Teachers’ ratings of the students strengths and difficulties show improvements on all subscales, especially hyperactivity and prosocial behaviors. Summarizing, the pilot trial shows that PAX Good Behavior Game is appreciated by teachers and students alike, and produces effects on significant outcomes. This makes PAX GBG a promising method for improving Swedish classrooms.
A new era of public schooling is coming to some parts of New Mexico, one that holds hope that from kinder, more humane classrooms come children less likely to turn to suicide, risky behavior or drugs.
The Alberta Ministry of Health has funded a novel project to test the benefits of two scientifically well-supported strategies to protect children from lifetime mental, emotional, and behavioral disorders: the PAX Good Behavior Game and Triple P (Positive Parenting Program).
OAKRIDGE, Ore. - Bullying in schools is a problem that's not going away. Statistics from the National Bullying Prevention Center show more than 1 out of every 5 American students were bullied at school last year. Of those, 64 percent never reported it.
Earlier in 2017, Allen County, with the help of the Hospital Council of Northwest Ohio, surveyed the residents to gain information regarding health-related data. From those results, priority areas were determined. These priorities are created based on community needs and developed through deliberation between multiple community agencies and members.