Mental health is directly related to children’s learning and development. It encompasses or intersects with interpersonal relationships, social-emotional skills, behavior, learning, academic motivation, certain disabilities, mental illness (e.g. depression or bipolar disorder), crisis prevention and response, school safety and substance abuse. Each of these issues affects not only the success and well-being of the individual student but also the school climate and outcomes for all students.
International research has shown the Good Behavior Game to be an efficient method for reducing off-task behaviors in the classroom, as well as increasing prosocial skills, while long-term follow-ups have indicated positive effects on a wide range of health issues.
As Yamhill-Carlton Elementary School third graders worked on math problem, teacher Kourtney Fjelland watched not only how well they were handling fractions, but also how well they were behaving. Most were concentrating, cooperating, focusing on their work and staying in their seats. In other words, they were exhibiting the good behaviors students themselves suggested and agreed upon earlier in the year, also as part of the PAX Good Behavior Game.
Medication-assisted treatment and recovery services work, but in order for the U.S. population to reach its full health potential, behavioral health and addiction treatment providers need to go on the offensive, U.S. Surgeon General Vivek Murthy, MD, MBA, told attendees at the National Council for Behavioral Health Conference on Tuesday in Seattle.
“We are asking students to change a belief system without changing the situation around them.”