PAX Good Behaviour Game reports 43% reduction in class disruption in Irish schools
The Good Behavior Game program is a proven approach to managing classroom behaviors that rewards children for displaying appropriate, on-task behaviors. It is designed for kindergarten through fourth grade students. MATFORCE and the Arizona Community Foundation helped sponsor the training, which was held in both Prescott and Cottonwood.
Cherokee Nation’s HERO Project, a place that counsels Native children on how to cope with everything from abuse to doing better in school, hast opened a new 7,300-square-foot office in Tahlequah.
County schools participated in a full-day seminar Wednesday to learn how to implement a culturally responsive, effective practice called the PAX Good Behavior Game. National trainer and teacher educator Dr. Jason Fruth, from Wright State University, led the sought-after seminar.
The Manitoba government will invest $2 million in the first year of a comprehensive, multi-year strategy to support child and youth mental health, Children and Youth Opportunities Minister Melanie Wight announced today. “Investments in mental health help children grow up healthy, happy and give them the best chance to succeed in school and beyond,” said Minister Wight. “Together with our community partners, we’re developing a comprehensive strategy that will prevent mental health problems early on and provide effective supports and services for those who need them.”
Program targets delinquency by rewarding good deeds instead of punishing bad ones. Like many grocery stores, the Northern Store in Tuktoyaktuk, N.W.T., had a chronic problem with theft. But that problem is now a thing of the past, says store manager Kevin Murphy. His secret? Accentuate the positive.
The Good Behavior Game rewards positive group, as opposed to individual, behavior. The teacher initially divides her class into three heterogeneous teams, and reads the Game’s rules to the class. Teams receive check marks on a posted chart when one of their members exhibits a disruptive behavior (e.g., talking out of turn, fighting). Any team with four or fewer check marks at the end of a specified time – ranging from 10 minutes at the start of the year to a full day later on – is rewarded. Tangible rewards are used early in the year (e.g., stickers, activity books). As the year progresses, intangible rewards (e.g., designing a bulletin board), delay in reward delivery, and fading of rewards are used to generalize behaviors. The Game is supplemented by weekly teacher-led class meetings designed to build children’s skills in social problem solving.
Two years ago, Horizon Education Alliance was toddling toward its first major project. Today, the organization is taking flight with six major projects and several smaller programs, tackling education issues in Elkhart County from the area's youngest learners in local preschools to adults returning to class for a chance at a better future.
The PAX Good Behavior Game is changing classroom culture and fostering lasting life skills. The class is playing the PAX Good Behavior Game, an evidence-based classroom management program that is implemented by elementary school teachers. BOCES Substance Abuse Prevention Coordinator Jen Russo piloted a training in June, and Education Support Services has since brought in a national trainer to prepare teachers in Burnt Hills-Ballston Lake, Mohanosen, Cohoes and Schenectady to begin implementing the program in their classrooms.