Dr. Dennis Embry, president of the PAXIS Institute, expounds on entrepreneurial approaches to large-scale implementations of evidence-based practice, including the success of his world-renown Good Behavior Game.
Kidss at Nespelem Elementary know what a spleem is. It's what you're not supposed to do. A pax, on the other hand, is what you are supposed to do. Those two concepts, and those labels, are part of a new game at the school that is changing not just classrooms, but migrating into the larger community, too, some say. And it's giving students a new tool to help with school and life
Dozens of Montana educators spent Thursday learning a classroom behavioral game that not only inspires youngsters to encourage and practice good behavior but has also shown promise in reducing the risk of a number of problems and mental health issues later in life.
Breda Tomkins, teacher in St. Joseph’s N.S., Bonnybrook, and Clair McNicholas, teacher in Scoil Ide, Kilmore West, talk to Noel McGuinness about their experience with the PAX Good Behaviour Game. They say that the results have been very positive, students are more mannerly, they have more engagement with their work and are more productive. There is less arguing, less complaining and less disruption in the classroom. Breda is also working with Northside Partnership’s Preparing for Life as a mentor for the PAX Good Behaviour Game and she will be providing in-class support to teachers who have just completed the most recent round of training.
The international programme called the PAX Good Behaviour Game was trialed for the first time this year in 21 Irish schools. According to Irish teachers, it has vastly improved the overall behavior of pupils with ‘29% of the pupils scoring with the most challenging behaviours before the programme moved into normal range after the 12 week delivery period. All children benefited, but the children with more difficulties benefited the most.’
An internationally proven innovative classroom behaviour game – tested in Irish Primary Schools – has reported a 43% reduction in children’s off task classroom behaviours.
PAX Good Behaviour Game reports 43% reduction in class disruption in Irish schools
The Good Behavior Game program is a proven approach to managing classroom behaviors that rewards children for displaying appropriate, on-task behaviors. It is designed for kindergarten through fourth grade students. MATFORCE and the Arizona Community Foundation helped sponsor the training, which was held in both Prescott and Cottonwood.
Cherokee Nation’s HERO Project, a place that counsels Native children on how to cope with everything from abuse to doing better in school, hast opened a new 7,300-square-foot office in Tahlequah.
County schools participated in a full-day seminar Wednesday to learn how to implement a culturally responsive, effective practice called the PAX Good Behavior Game. National trainer and teacher educator Dr. Jason Fruth, from Wright State University, led the sought-after seminar.