Why Graph PAX Minutes? And How Are PAX Minutes Calculated?
PAX Minutes represent high quality time for teaching and learning. The more PAX Minutes you and your students create, the more engaged teaching and learning can happen. In the scientific literature, PAX Minutes would be called, “engaged learning.”
Teachers and instructional leaders familiar with writings of Dr. Robert Mazano, as well as Madeline Hunter a decade earlier, will recognize the notion of engaged learning, which happens with:
Increased attention span,
More effective transitions,
Better ability to follow task instructions, and
Wider and more equal participation in discussions by all students.
Without engaged teaching AND learning, students cannot rise to their maximum potentially cognitively, academically. PAX Minutes is a good measure of engaged learning, that you and your students can easily compute from your daily PAX Game Scoreboards. It’s a simple average of the minutes won during a specific game. That is, if four teams were playing a 10-minute game and three times won the game, then multiple 10 minutes times three winning teams. That is a total of 30 minutes. The average minutes (or PAX Minutes) won is the 30 minutes total divided number of teams playing (4 teams in the example). Thus, the PAX Minutes are 7.5, or simply round up to the nearest whole number—8 minutes in this case. A student can ten add that to the running total, and graph that on the suppled thermometer poster for download:
Download Blank Poster http://bit.ly/PAXThermometerMinutes
For the full explanation and uses of PAX Minutes to improve teaching and learning in your classroom, please download this pdf. http://bit.ly/ExplainingPAXMinutes